
- Next space rebels forum how to#
- Next space rebels forum plus#
to supply them, there are two types of fuel tanks. So, this means that since there are two types of engines that need two types of fuel. Jet engines (for airplanes) use liquid fuel only (they don't need any oxidizer).
Next space rebels forum plus#
Rocket engines (the kind that take you to space) need liquid fuel plus oxidizer (often abbreviated " LFO"). You've got the wrong fuel tank- that's a tank that's designed for jet engines, not rocket engines.ĭifferent types of engines need different types of propellants in KSP: One question- exactly what part do you mean?īy any chance do you mean this part, here (or any of the other parts that have "liquid fuel fuselage" in their names)? When I'm clicking with right click to the engine, I seen the status: off. Than, at launchpad I hit spacebar, but the engine seems not working. When I build a rocket and place a liquid fuelsage and to this bottom, a liqid fuel engine "Swiwel". I've got a big problem with liqid fuel engines. Make sure that your reentry path is always sloped and long, not straight down. It is very important to remember, however, that if you are going too fast, the parachute will never open, and you will crash into the ground. Also don't worry if the parachute doesn't open all the way, it will open completely when you are closer to the ground. Don't worry if the parachute doesn't come out immediately, you have to be going slower than about 255 meters per second, and you have to be at a low altitude. If you have your separator and parachutes on different stages, make sure not to forget to press space again to release the parachute. Lastly, press space to take off! You also use space to activate the next stage, so when your liquid fuel has run out, press space (if you have a separator) to separate the capsule and rocket. If you want to change your throttle to be somewhere in between max and off, you can use ctrl and shift to raise and lower the throttle, respectively. This is what I recommend for beginners to launch at. Next thing you want to do is press z to throttle up to max. A light will light up on the top right side of the ball at the bottom. To turn this feature on, you have to press t on the keyboard. They help you keep the rocket pointing where you last turned it with w, a, s, and d. Pilot kerbals (Like Jeb) have stability control by default since they're pilots. Drag the engine, separator, and parachute icons to separate levels, and to add or remove a level, just use the + and - button, although I assume you already know this. Make sure that your engine does not fire the same time as your separator (if you have one on the rocket) or your parachute (which I'm assuming you do have, if not just stick one at the top and pretend it was there all along). One very important thing to do before launch is to look at your staging, the bar on the bottom-right with orange labels. If you see two green bars, one liquid fuel and one oxidizer, then you're all good to go. Swap it out with another that does have oxidizer. If you just see one green bar labeled liquid fuel, you are using the wrong fuel tank.
To check if your fuel tank has oxidizer, right-click on it.
The liquid fuel fuselages don't work for rocket engines because they don't have any oxidizer, and rocket engines need that since they do not have air intakes.
In the VAB, make sure that you are using rocket fuel tanks, not the liquid fuel fuselages that you get with the plane parts.
Next space rebels forum how to#
My pointers on how to successfully launch your first liquid fueled rocket: